7 min readHow-to guides

Showdown in Sarhny (صارحني): Rock Paper Scissors + Truth

Showdown in Sarhny (صارحني): rock paper scissors where you also guess your rival's hand, race to 5 points, and the winner asks a question the loser answers.

Written & reviewed by Sarhny TeamLast reviewed

Rock paper scissors is the game everyone already knows, which is exactly why it is easy to forget how much is going on in it. Two people, three hands, one split second. Showdown, the rock paper scissors game inside Sarhny (صارحني), keeps that simplicity and adds two things: a second decision in every round, and a real consequence at the end. The winner asks a question, and the loser answers it honestly. This guide explains the rules, the scoring, how the question moment works and a few ways to play it better.

What Showdown is

Showdown is one of the games in the Arena tab of the Sarhny app, alongside My Farm, Tic-Tac-Toe, Ludo, Carrom and Sarhny Blocks. You can see all of them on the Sarhny games page. It is a two-player game, and you can play it in three ways: online against a real opponent, with a friend through a private invite code, or against the computer.

The idea behind it is the same idea behind Sarhny itself. Honest answers are easier to give when there is a little structure around them. A match of rock paper scissors is a light, low-stakes way to earn the right to ask something, and a light way to end up answering something you might not have volunteered on your own.

The rules: a hand and a guess

In classic rock paper scissors you pick a hand and hope. In Showdown every round asks for two choices at the same time:

  • Your hand: rock, paper or scissors. Rock beats scissors, scissors beat paper, paper beats rock, as usual.
  • Your guess: which hand you think your opponent is about to play.

Both players lock in, and then the round is revealed. Scoring is simple and it is where the game gets interesting:

  • Winning the hand gives you 1 point.
  • A correct guess of your opponent's hand gives you 1 point.
  • If both hands are the same, nobody gets the hand point, but correct guesses still count.

That means one round can be worth two points to one player, one point each, or nothing at all. You can lose the hand and still score because you read your opponent correctly. There is no fixed number of rounds: the match is a race, and the first player to reach 5 points wins.

There is also a clock. If 30 seconds pass in a round without both players locking in, the player who did lock in wins by forfeit, and if neither did, the match is cancelled. So you can think, but you cannot stall forever.

Before the first round: choose a question mood

When you start a match you pick a question mood: Light, Bold or Funny. The mood does two jobs. It decides which kind of ready-made question can come up at the end of the match, and in online play it pairs you with someone who picked the same mood. If you want a gentle first game, start with Light. If you want answers with a bit more weight, Bold is the honest end of the scale. Funny is for matches where the point is to laugh at the answer, not to analyse it. If you want a feel for that last flavour, the funny questions collection on Sarhny is a good preview.

The question moment, step by step

The reason Showdown exists is what happens after the fifth point. In an online match, the flow looks like this:

  1. The winner writes a question. They have 25 seconds. If they leave it blank or run out of time, the app picks a question from its question bank that matches the mood you both chose, so the moment is not wasted.
  2. The loser answers. They have 60 seconds to write an honest answer.
  3. One swap is allowed.If the question does not sit well, the loser can tap “Get a new question” once to receive a different one from the bank, and the timer restarts.
  4. Abstaining is allowed too. The loser can choose to abstain by watching a short ad. The match ends without an answer and a point is added to their balance. There is a daily limit on how many times you can do this.
  5. The reveal. The question and the answer are shown to the two players on the post-match screen. The answer is not posted to your profile or your inbox.

Two safety rules sit around this moment. Random online matches do not show either player's name or photo, so you are answering a stranger, not someone who knows where to find you. And if a question or answer contains abuse, a phone number or a social media handle, the match is cancelled on the spot. After a match you can also offer a rematch to the same opponent, and they can accept or decline.

Writing a question worth winning

You have 25 seconds, which is enough for one good sentence and not enough for a speech. A few habits make the question moment better for both sides:

  • Ask something the other person can actually answer. “What is a small thing that made your week better?” works with a stranger. A question that needs personal details does not, and personal contact details will get the match cancelled anyway.
  • Match the mood you chose. If you both picked Funny, a heavy question feels like a trick. If you both picked Bold, a trivia question feels like a waste.
  • Open questions beat yes/no questions.“Which habit of yours would surprise your friends?” gets you a story; “Are you a morning person?” gets you one word.
  • Be the kind of winner you would want to lose to. The loser can swap or abstain, so a mean question just ends the fun early.

If you want a stock of ideas before you play, our list of honest questions to ask friends is a good place to borrow from.

Playing against the computer

The vs Computer mode runs on your phone with the same rules: a hand and a guess every round, first to 5. The computer adapts to you across five levels. It starts at level 3, moves up after you win two matches in a row and moves down after you lose two in a row. At the higher levels it tries to spot the hand you lean on and counter it, so repeating your favourite hand stops working.

The question moment still happens. If the computer wins, you get a real question from the bank to answer, and that answer is for you only: it is not saved and not sent to anyone. If you win, you get to write a question to the computer, which is mostly for fun. It is a relaxed way to practise reading patterns before you take on people.

Playing with a friend

Inside the game, tap “Invite a friend” and the app creates a 6-character code that stays valid for 30 minutes. You can notify up to 10 of your followers, or share a sarhny.com/play link anywhere. Your friend opens Arena, taps “I have a code”, or simply taps the link to land in the game. With a friend the anonymity is gone, of course, which is the point: the winner gets to ask the question they have been wanting to ask for a while. The Showdown game page has a short summary of all three modes.

Strategy: how to win more than your share

Pure rock paper scissors is close to a coin toss against a careful player. The guess is what changes that, because it rewards attention. A few ideas:

  • Never skip the guess. A correct guess is worth exactly as much as winning the hand. A player who guesses well can win the match while losing several hands.
  • Watch what your opponent does after a win and after a loss. Some players repeat a winning hand; some switch to the hand that would have beaten them. Two or three rounds can be enough to see a pattern worth testing.
  • Be less predictable yourself. Your opponent is guessing too. If you answer every loss the same way, you are handing out easy guess points.
  • Separate your hand from your guess. It is tempting to pick the hand that beats your guess, every time. A sharp opponent will notice that link and use it.
  • Lock in before the clock runs out. Thirty seconds of hesitation can cost you the whole match by forfeit.

Where Showdown fits

Showdown is a quick way into the Arena: matches are short, with no fixed board to learn, and the question at the end turns a reflex game into a small, honest conversation. If you like the winner-asks idea but prefer a game with a bit more planning, the same flow exists in Tic-Tac-Toe on Sarhny, where three in a row earns the question instead of five points. Either way, the rule is the same: play fair, ask something kind and real, and answer the way you would want to be answered.

Frequently asked questions

How do you score points in Showdown?

Every round you pick a hand and guess your opponent's hand. Winning the hand gives 1 point and a correct guess gives 1 point, so a round can be worth up to 2 points. A tied hand gives no hand point, but correct guesses still count. The first player to reach 5 points wins.

Does my opponent see my name in an online match?

No. Random online matches in Showdown do not show either player's name or photo. If you play with a friend through an invite code, you know each other because you shared the code.

Do I have to answer the question if I lose?

No. You can swap the question once with «Get a new question», or abstain by watching a short ad, which ends the match without an answer and adds a point to your balance. Abstaining has a daily limit.

Who can see my answer?

Only the two players, on the post-match screen. Answers are not posted to your profile or inbox. Against the computer, your answer is not saved or sent to anyone.

Can I play Showdown against the computer?

Yes. The vs Computer mode uses the same rules and an adaptive opponent with five levels. It starts at level 3, goes up after two wins in a row and down after two losses in a row.

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